Files
PHY/Source/PHYInventory/PHYInventory.Build.cs
2026-03-03 01:23:02 +08:00

34 lines
827 B
C#

using UnrealBuildTool;
public class PHYInventory : ModuleRules
{
public PHYInventory(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"GenericUISystem",
"GenericInputSystem",
"CommonUI",
"UMG",
"Slate",
"SlateCore",
"GameplayTags",
"GenericInventorySystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore"
}
);
}
}