using UnrealBuildTool; public class PHYInventory : ModuleRules { public PHYInventory(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "GenericUISystem", "GenericInputSystem", "CommonUI", "UMG", "Slate", "SlateCore", "GameplayTags", "GenericInventorySystem" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore" } ); } }