Files
PHY/Source/PHY/Private/Character/AICharacter.h
2026-03-03 01:23:02 +08:00

29 lines
585 B
C++

//
#pragma once
#include "CoreMinimal.h"
#include "PHYCharacter.h"
#include "AICharacter.generated.h"
UCLASS()
class PHY_API AAICharacter : public APHYCharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
AAICharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};