// #pragma once #include "CoreMinimal.h" #include "PHYCharacter.h" #include "AICharacter.generated.h" UCLASS() class PHY_API AAICharacter : public APHYCharacter { GENERATED_BODY() public: // Sets default values for this character's properties AAICharacter(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; // Called to bind functionality to input virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; };