37 lines
727 B
C#
37 lines
727 B
C#
using UnrealBuildTool;
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public class GenericGameplayAbilitiesEditor : ModuleRules
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{
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public GenericGameplayAbilitiesEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new[]
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{
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"Core", "UnrealEd"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"GameplayAbilities",
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"GameplayAbilitiesEditor",
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"PropertyEditor",
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"GameplayTasks",
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"GameplayTasksEditor",
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"GameplayTags",
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"ToolMenus",
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"AssetDefinition",
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"BlueprintGraph",
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"KismetCompiler",
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"GameplayTagsEditor", "GenericGameplayAbilities"
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}
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);
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}
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} |