Files
PHY/Plugins/GCS/Source/GenericGameplayAbilitiesEditor/GenericGameplayAbilitiesEditor.Build.cs
2026-03-03 01:23:02 +08:00

37 lines
727 B
C#

using UnrealBuildTool;
public class GenericGameplayAbilitiesEditor : ModuleRules
{
public GenericGameplayAbilitiesEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new[]
{
"Core", "UnrealEd"
}
);
PrivateDependencyModuleNames.AddRange(
new[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"GameplayAbilities",
"GameplayAbilitiesEditor",
"PropertyEditor",
"GameplayTasks",
"GameplayTasksEditor",
"GameplayTags",
"ToolMenus",
"AssetDefinition",
"BlueprintGraph",
"KismetCompiler",
"GameplayTagsEditor", "GenericGameplayAbilities"
}
);
}
}