Files
PHY/Plugins/GMS/Source/GenericMovementEditor/GenericMovementEditor.Build.cs
2026-03-03 01:23:02 +08:00

33 lines
768 B
C#

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
using UnrealBuildTool;
public class GenericMovementEditor : ModuleRules
{
public GenericMovementEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.NonInlinedGenCppWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core", "CoreUObject", "Engine", "AnimGraphRuntime", "AnimationModifiers", "AnimationBlueprintLibrary",
"SlateCore",
"GenericMovementSystem",
}
);
PrivateDependencyModuleNames.AddRange(new[]
{
"UnrealEd",
"AnimGraph",
"BlueprintGraph",
"ToolMenus",
"Blutility",
"AssetTools",
"GameplayTags",
});
}
}