39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "GenericInputSystem.h"
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#if WITH_GAMEPLAY_DEBUGGER
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#include "GameplayDebugger.h"
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#include "GIPS_GameplayDebugger.h"
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#endif // WITH_GAMEPLAY_DEBUGGER
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#define LOCTEXT_NAMESPACE "FGenericInputSystemModule"
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void FGenericInputSystemModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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#if WITH_GAMEPLAY_DEBUGGER
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IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
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GameplayDebuggerModule.RegisterCategory("GenericInputSystem", IGameplayDebugger::FOnGetCategory::CreateStatic(&FGIPS_GameplayDebuggerCategory_Input::MakeInstance));
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GameplayDebuggerModule.NotifyCategoriesChanged();
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#endif // WITH_GAMEPLAY_DEBUGGER
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}
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void FGenericInputSystemModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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#if WITH_GAMEPLAY_DEBUGGER
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if (IGameplayDebugger::IsAvailable())
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{
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IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
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GameplayDebuggerModule.UnregisterCategory("GenericInputSystem");
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GameplayDebuggerModule.NotifyCategoriesChanged();
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}
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#endif // WITH_GAMEPLAY_DEBUGGER
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FGenericInputSystemModule, GenericInputSystem) |