30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GCS_TraceStructLibrary.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "GCS_TraceFunctionLibrary.generated.h"
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/**
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* Blueprint function library for trace system utilities.
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* 碰撞检测系统工具的蓝图函数库。
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*/
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UCLASS()
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class GENERICCOMBATSYSTEM_API UGCS_TraceFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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/**
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* Filter definitions with trace tag matches TagToMatch.
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* 筛选与指定标签匹配的碰撞检测定义。
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* @param Definitions The definitions to filter. 要筛选的定义。
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* @param TagToMatch The tag to check. 要检查的标签。
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* @return Matching definitions. 匹配的定义。
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*/
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "GCS|TraceSystem|Utilities", Meta = (DefaultToSelf="Actor"))
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static TArray<FGCS_TraceDefinition> FilterTraceDefinitionsByTag(const TArray<FGCS_TraceDefinition>& Definitions, const FGameplayTag& TagToMatch);
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};
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