Files
PHY/Plugins/GCS/Source/GenericCombatSystem/Public/Collision/GCS_TraceFunctionLibrary.h
2026-03-03 01:23:02 +08:00

30 lines
1.0 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GCS_TraceStructLibrary.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "GCS_TraceFunctionLibrary.generated.h"
/**
* Blueprint function library for trace system utilities.
* 碰撞检测系统工具的蓝图函数库。
*/
UCLASS()
class GENERICCOMBATSYSTEM_API UGCS_TraceFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/**
* Filter definitions with trace tag matches TagToMatch.
* 筛选与指定标签匹配的碰撞检测定义。
* @param Definitions The definitions to filter. 要筛选的定义。
* @param TagToMatch The tag to check. 要检查的标签。
* @return Matching definitions. 匹配的定义。
*/
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "GCS|TraceSystem|Utilities", Meta = (DefaultToSelf="Actor"))
static TArray<FGCS_TraceDefinition> FilterTraceDefinitionsByTag(const TArray<FGCS_TraceDefinition>& Definitions, const FGameplayTag& TagToMatch);
};