第一次提交
This commit is contained in:
@@ -0,0 +1,55 @@
|
||||
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
|
||||
|
||||
#include "GIS_EquipmentInterface.h"
|
||||
#include "GameFramework/Pawn.h"
|
||||
#include "GIS_EquipmentInstance.h"
|
||||
|
||||
#include UE_INLINE_GENERATED_CPP_BY_NAME(GIS_EquipmentInterface)
|
||||
|
||||
void IGIS_EquipmentInterface::ReceiveOwningPawn_Implementation(APawn* NewPawn)
|
||||
{
|
||||
}
|
||||
|
||||
APawn* IGIS_EquipmentInterface::GetOwningPawn_Implementation() const
|
||||
{
|
||||
APawn* ReturnPawn = Cast<APawn>(_getUObject()->GetOuter());
|
||||
return ReturnPawn;
|
||||
}
|
||||
|
||||
void IGIS_EquipmentInterface::ReceiveSourceItem_Implementation(UGIS_ItemInstance* NewItem)
|
||||
{
|
||||
}
|
||||
|
||||
UGIS_ItemInstance* IGIS_EquipmentInterface::GetSourceItem_Implementation() const
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void IGIS_EquipmentInterface::OnActiveStateChanged_Implementation(bool bNewActiveState)
|
||||
{
|
||||
}
|
||||
|
||||
bool IGIS_EquipmentInterface::IsEquipmentActive_Implementation() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void IGIS_EquipmentInterface::OnEquipmentBeginPlay_Implementation()
|
||||
{
|
||||
}
|
||||
|
||||
void IGIS_EquipmentInterface::OnOnEquipmentTick_Implementation(float DeltaSeconds)
|
||||
{
|
||||
}
|
||||
|
||||
void IGIS_EquipmentInterface::OnEquipmentEndPlay_Implementation()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Add default functionality here for any IGIS_EquipmentInterface functions that are not pure virtual.
|
||||
|
||||
bool IGIS_EquipmentInterface::IsReplicationManaged_Implementation()
|
||||
{
|
||||
return _getUObject() && _getUObject()->GetClass()->IsChildOf(UGIS_EquipmentInstance::StaticClass());
|
||||
}
|
||||
Reference in New Issue
Block a user