Files
PHY/Plugins/GIS/Source/GenericInventorySystem/Private/Equipping/GIS_EquipmentInterface.cpp
2026-03-03 01:23:02 +08:00

56 lines
1.3 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "GIS_EquipmentInterface.h"
#include "GameFramework/Pawn.h"
#include "GIS_EquipmentInstance.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GIS_EquipmentInterface)
void IGIS_EquipmentInterface::ReceiveOwningPawn_Implementation(APawn* NewPawn)
{
}
APawn* IGIS_EquipmentInterface::GetOwningPawn_Implementation() const
{
APawn* ReturnPawn = Cast<APawn>(_getUObject()->GetOuter());
return ReturnPawn;
}
void IGIS_EquipmentInterface::ReceiveSourceItem_Implementation(UGIS_ItemInstance* NewItem)
{
}
UGIS_ItemInstance* IGIS_EquipmentInterface::GetSourceItem_Implementation() const
{
return nullptr;
}
void IGIS_EquipmentInterface::OnActiveStateChanged_Implementation(bool bNewActiveState)
{
}
bool IGIS_EquipmentInterface::IsEquipmentActive_Implementation() const
{
return false;
}
void IGIS_EquipmentInterface::OnEquipmentBeginPlay_Implementation()
{
}
void IGIS_EquipmentInterface::OnOnEquipmentTick_Implementation(float DeltaSeconds)
{
}
void IGIS_EquipmentInterface::OnEquipmentEndPlay_Implementation()
{
}
// Add default functionality here for any IGIS_EquipmentInterface functions that are not pure virtual.
bool IGIS_EquipmentInterface::IsReplicationManaged_Implementation()
{
return _getUObject() && _getUObject()->GetClass()->IsChildOf(UGIS_EquipmentInstance::StaticClass());
}