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不明不惑
2026-03-03 01:23:02 +08:00
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "Engine/DeveloperSettings.h"
#include "GUIS_GenericUISystemSettings.generated.h"
class UGUIS_GameModalWidget;
class UGUIS_GameUIPolicy;
/**
* Developer settings for the Generic UI System.
* 通用UI系统的开发者设置。
*/
UCLASS(Config = Game, defaultconfig, meta = (DisplayName = "Generic UI System Settings"))
class GENERICUISYSTEM_API UGUIS_GenericUISystemSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
/**
* Retrieves the Generic UI System settings.
* 获取通用UI系统设置。
* @return The UI system settings. UI系统设置。
*/
UFUNCTION(BlueprintPure, Category="GUIS|Settings", meta = (DisplayName = "Get Generic UI System Settings"))
static const UGUIS_GenericUISystemSettings* Get();
/**
* Default UI policy class for the game layout.
* 游戏布局的默认UI策略类。
*/
UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="GUIS|Settings")
TSoftClassPtr<UGUIS_GameUIPolicy> GameUIPolicyClass;
};