38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "Engine/DeveloperSettings.h"
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#include "GUIS_GenericUISystemSettings.generated.h"
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class UGUIS_GameModalWidget;
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class UGUIS_GameUIPolicy;
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/**
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* Developer settings for the Generic UI System.
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* 通用UI系统的开发者设置。
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*/
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UCLASS(Config = Game, defaultconfig, meta = (DisplayName = "Generic UI System Settings"))
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class GENERICUISYSTEM_API UGUIS_GenericUISystemSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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/**
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* Retrieves the Generic UI System settings.
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* 获取通用UI系统设置。
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* @return The UI system settings. UI系统设置。
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*/
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UFUNCTION(BlueprintPure, Category="GUIS|Settings", meta = (DisplayName = "Get Generic UI System Settings"))
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static const UGUIS_GenericUISystemSettings* Get();
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/**
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* Default UI policy class for the game layout.
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* 游戏布局的默认UI策略类。
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*/
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="GUIS|Settings")
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TSoftClassPtr<UGUIS_GameUIPolicy> GameUIPolicyClass;
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};
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