feat(M0): enable GAS plugin and module dependencies

- Add GameplayAbilities plugin to MM.uproject
- Add GameplayAbilities, GameplayTags, GameplayTasks to MM.Build.cs
- techlead reviewed: PASS
This commit is contained in:
不明不惑
2026-05-02 05:59:38 +08:00
parent 612748569f
commit 8a7cb24024
2 changed files with 6 additions and 2 deletions

View File

@@ -17,6 +17,10 @@
"TargetAllowList": [
"Editor"
]
},
{
"Name": "GameplayAbilities",
"Enabled": true
}
]
}
}

View File

@@ -8,7 +8,7 @@ public class MM : ModuleRules
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "GameplayAbilities", "GameplayTags", "GameplayTasks" });
PrivateDependencyModuleNames.AddRange(new string[] { });