feat(M0): enable GAS plugin and module dependencies
- Add GameplayAbilities plugin to MM.uproject - Add GameplayAbilities, GameplayTags, GameplayTasks to MM.Build.cs - techlead reviewed: PASS
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@@ -17,6 +17,10 @@
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "GameplayAbilities",
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"Enabled": true
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}
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]
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}
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}
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@@ -8,7 +8,7 @@ public class MM : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "GameplayAbilities", "GameplayTags", "GameplayTasks" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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