M4 — Enemy AI Foundation - MMEnemyBase: enemy base class (aggro/deaggro/attack ranges, death event) - MMAIController: BT driver with TargetActor/SpawnLocation/IsInAttackRange blackboard keys - BTTask_Patrol: random reachable point patrol around spawn location - BTTask_ChaseTarget: move-to-actor with tick-based range check - BTTask_Attack: face target + activate attack ability - MMEnemySpawner: timed spawn with max alive count, death tracking - Build.cs: added AIModule + NavigationSystem Files: 44 total, 2381 lines
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