Files
PHY/Source/PHY/PHY.Build.cs
2026-03-03 01:23:02 +08:00

52 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PHY : ModuleRules
{
public PHY(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
CppStandard = CppStandardVersion.Cpp20;
PrivateIncludePaths.AddRange(new string[]
{
System.IO.Path.Combine(ModuleDirectory, "Private"),
});
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"GameplayAbilities",
"GameplayTags",
"GameplayTasks",
"GenericInputSystem",
"GenericUISystem",
"GenericInventorySystem",
"GenericMovementSystem",
"Slate",
"SlateCore",
"AuroraDevs_UGC",
"IKRig",
"NetCore",
"UMG",
"CommonUI"
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}