52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PHY : ModuleRules
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{
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public PHY(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Cpp20;
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PrivateIncludePaths.AddRange(new string[]
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{
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System.IO.Path.Combine(ModuleDirectory, "Private"),
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EnhancedInput"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"GameplayAbilities",
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"GameplayTags",
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"GameplayTasks",
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"GenericInputSystem",
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"GenericUISystem",
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"GenericInventorySystem",
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"GenericMovementSystem",
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"Slate",
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"SlateCore",
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"AuroraDevs_UGC",
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"IKRig",
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"NetCore",
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"UMG",
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"CommonUI"
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});
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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