41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "Engine/DataAsset.h"
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#include "GGS_InteractionDefinition.generated.h"
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/**
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* Base class for interaction settings, used in smart object interaction entrances.
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* 交互设置基类,用于智能对象交互入口。
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*/
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UCLASS(BlueprintType, Blueprintable)
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class GENERICGAMESYSTEM_API UGGS_InteractionDefinition : public UDataAsset
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{
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GENERATED_BODY()
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public:
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/**
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* Display text for the interaction.
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* 交互的显示文本。
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Interaction")
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FText Text;
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/**
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* Sub-text for the interaction.
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* 交互的子文本。
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Interaction")
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FText SubText;
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/**
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* Input action that triggers the interaction.
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* 触发交互的输入动作。
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*/
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Interaction", meta = (RowType = "/Script/CommonUI.CommonInputActionDataBase"))
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FDataTableRowHandle TriggeringInputAction;
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};
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