Files
PHY/Source/PHY/PHY.Build.cs
2026-04-26 00:33:28 +08:00

42 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PHY : ModuleRules
{
public PHY(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"GameplayTags",
"GameplayAbilities",
"GameplayTasks",
"ModularGameplay",
"GenericGameplayAbilities",
"GenericCombatSystem",
"GenericInputSystem",
"GenericGameSystem",
"GenericEffectsSystem",
"AuroraDevs_UGC",
"AIModule"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}