50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GIS_DropperComponent.h"
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#include "GIS_CurrencyDropper.generated.h"
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class UGIS_CurrencySystemComponent;
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/**
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* Component for handling currency drop logic.
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* 处理货币掉落逻辑的组件。
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*/
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UCLASS(ClassGroup=(GIS), meta=(BlueprintSpawnableComponent))
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class GENERICINVENTORYSYSTEM_API UGIS_CurrencyDropper : public UGIS_DropperComponent
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{
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GENERATED_BODY()
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public:
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/**
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* Initializes the currency dropper component at the start of play.
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* 在游戏开始时初始化货币掉落组件。
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*/
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virtual void BeginPlay() override;
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/**
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* Executes the currency drop logic.
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* 执行货币掉落逻辑。
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*/
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virtual void Drop() override;
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protected:
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/**
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* Reference to the currency system component.
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* 货币系统组件的引用。
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*/
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UPROPERTY()
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UGIS_CurrencySystemComponent* MyCurrency;
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#if WITH_EDITOR
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/**
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* Validates the component's data in the editor.
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* 在编辑器中验证组件的数据。
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* @param Context The data validation context. 数据验证上下文。
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* @return The result of the data validation. 数据验证的结果。
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*/
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virtual EDataValidationResult IsDataValid(FDataValidationContext& Context) const override;
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#endif
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}; |