Files
PHY/Plugins/GIS/Source/GenericInventorySystem/Private/Equipping/GIS_EquipmentStructLibrary.cpp
2026-03-03 01:23:02 +08:00

180 lines
4.8 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "GIS_EquipmentStructLibrary.h"
#include "GIS_EquipmentInstance.h"
#include "GIS_EquipmentSystemComponent.h"
#include "GIS_ItemFragment_Equippable.h"
#include "GIS_ItemInstance.h"
#include "GIS_LogChannels.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GIS_EquipmentStructLibrary)
FString FGIS_EquipmentEntry::GetDebugString() const
{
return FString::Printf(TEXT("%s"), *GetNameSafe(Instance));
}
bool FGIS_EquipmentEntry::CheckClientDataReady() const
{
bool bDataReady = Instance != nullptr && ItemInstance != nullptr && EquippedSlot.IsValid();
if (!bDataReady)
{
return false;
}
UGIS_EquipmentInstance* EquipmentInstance = Cast<UGIS_EquipmentInstance>(Instance);
if (!EquipmentInstance)
return true;
const UGIS_ItemFragment_Equippable* Equippable = ItemInstance->FindFragmentByClass<UGIS_ItemFragment_Equippable>();
if (!Equippable || Equippable->bActorBased || Equippable->ActorsToSpawn.IsEmpty())
return true;
TArray<AActor*> EquipmentActors = EquipmentInstance->GetEquipmentActors();
// actor num doesn't match.
if (EquipmentActors.Num() != Equippable->ActorsToSpawn.Num())
{
return false;
}
bool bValid = true;
for (int32 i = 0; i < EquipmentActors.Num(); i++)
{
if (!::IsValid(EquipmentActors[i]))
{
bValid = false;
break;
}
}
return bValid;
}
bool FGIS_EquipmentEntry::IsValidEntry() const
{
return Instance != nullptr && ItemInstance != nullptr && EquippedSlot.IsValid();
}
void FGIS_EquipmentContainer::PreReplicatedRemove(const TArrayView<int32> RemovedIndices, int32 FinalSize)
{
for (int32 Index : RemovedIndices)
{
FGIS_EquipmentEntry& Entry = Entries[Index];
// already in the list.
if (OwningComponent->SlotToInstanceMap.Contains(Entry.EquippedSlot))
{
OwningComponent->OnEquipmentEntryRemoved(Entry, Index);
}
else if (OwningComponent->PendingEquipmentEntries.Contains(Index))
{
GIS_OWNED_CLOG(OwningComponent, Warning, "Discard pending equipment(%s).", *OwningComponent->PendingEquipmentEntries[Index].GetDebugString())
OwningComponent->PendingEquipmentEntries.Remove(Index);
}
Entry.bPrevActive = Entry.bActive;
Entry.PrevEquippedGroup = Entry.EquippedGroup;
}
}
void FGIS_EquipmentContainer::PostReplicatedAdd(const TArrayView<int32> AddedIndices, int32 FinalSize)
{
for (int32 Index : AddedIndices)
{
FGIS_EquipmentEntry& Entry = Entries[Index];
if (OwningComponent)
{
if (OwningComponent->GetOwner() && OwningComponent->IsEquipmentSystemInitialized() && Entry.CheckClientDataReady())
{
OwningComponent->OnEquipmentEntryAdded(Entry, Index);
}
else
{
OwningComponent->PendingEquipmentEntries.Add(Index, Entry);
}
}
Entry.bPrevActive = Entry.bActive;
}
}
void FGIS_EquipmentContainer::PostReplicatedChange(const TArrayView<int32> ChangedIndices, int32 FinalSize)
{
for (int32 Index : ChangedIndices)
{
FGIS_EquipmentEntry& Entry = Entries[Index];
if (OwningComponent->SlotToInstanceMap.Contains(Entry.EquippedSlot)) // Already Added.
{
OwningComponent->OnEquipmentEntryChanged(Entry, Index);
}
else if (OwningComponent->PendingEquipmentEntries.Contains(Index)) // In pending list.
{
OwningComponent->PendingEquipmentEntries.Emplace(Index, Entry);
}
else
{
OwningComponent->PendingEquipmentEntries.Add(Index, Entry); // Add to pending list.
}
Entry.bPrevActive = Entry.bActive;
Entry.PrevEquippedGroup = Entry.EquippedGroup;
}
}
int32 FGIS_EquipmentContainer::IndexOfBySlot(const FGameplayTag& Slot) const
{
if (!Slot.IsValid())
{
return INDEX_NONE;
}
return Entries.IndexOfByPredicate([Slot](const FGIS_EquipmentEntry& Entry)
{
return Entry.EquippedSlot == Slot;
});
}
int32 FGIS_EquipmentContainer::IndexOfByGroup(const FGameplayTag& Group) const
{
if (!Group.IsValid())
{
return INDEX_NONE;
}
return Entries.IndexOfByPredicate([Group](const FGIS_EquipmentEntry& Entry)
{
return Entry.EquippedGroup.IsValid() && Entry.EquippedGroup == Group;
});
}
int32 FGIS_EquipmentContainer::IndexOfByInstance(const UObject* Instance) const
{
if (!IsValid(Instance))
{
return INDEX_NONE;
}
return Entries.IndexOfByPredicate([Instance](const FGIS_EquipmentEntry& Entry)
{
return Entry.Instance && Entry.Instance == Instance;
});
}
int32 FGIS_EquipmentContainer::IndexOfByItem(const UGIS_ItemInstance* Item) const
{
if (!IsValid(Item))
{
return INDEX_NONE;
}
return Entries.IndexOfByPredicate([Item](const FGIS_EquipmentEntry& Entry)
{
return Entry.ItemInstance && Entry.ItemInstance == Item;
});
}
int32 FGIS_EquipmentContainer::IndexOfByItemId(const FGuid& ItemId) const
{
if (!ItemId.IsValid())
{
return INDEX_NONE;
}
return Entries.IndexOfByPredicate([ItemId](const FGIS_EquipmentEntry& Entry)
{
return Entry.ItemInstance && Entry.ItemInstance->GetItemId() == ItemId;
});
}