Files
PHY/Plugins/GGS/Source/GenericGameSystem/GenericGameSystem.Build.cs
2026-03-03 01:23:02 +08:00

39 lines
745 B
C#

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
using UnrealBuildTool;
public class GenericGameSystem : ModuleRules
{
public GenericGameSystem(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new[]
{
"Core", "SmartObjectsModule"
}
);
PrivateDependencyModuleNames.AddRange(
new[]
{
"CoreUObject",
"ModularGameplay",
"NetCore",
"PhysicsCore",
"Engine",
"Slate",
"SlateCore",
"GameplayTags",
"UMG",
"TargetingSystem",
"GameplayTasks",
"GameplayAbilities",
"GameplayBehaviorsModule",
"SmartObjectsModule",
"GameplayBehaviorSmartObjectsModule"
}
);
}
}