Files
PHY/Plugins/GCS/Source/GenericGameplayAbilities/Private/Utilities/GGA_GameplayCueFunctionLibrary.cpp
2026-03-03 01:23:02 +08:00

28 lines
1.3 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "Utilities/GGA_GameplayCueFunctionLibrary.h"
#include "AbilitySystemGlobals.h"
#include "GameplayCueManager.h"
void UGGA_GameplayCueFunctionLibrary::ExecuteGameplayCueLocal(AActor* Actor, const FGameplayTag GameplayCueTag, const FGameplayCueParameters& GameplayCueParameters)
{
UAbilitySystemGlobals::Get().GetGameplayCueManager()->HandleGameplayCue(
Actor, GameplayCueTag, EGameplayCueEvent::Type::Executed,
GameplayCueParameters);
}
void UGGA_GameplayCueFunctionLibrary::AddGameplayCueLocal(AActor* Actor, const FGameplayTag GameplayCueTag, const FGameplayCueParameters& GameplayCueParameters)
{
UAbilitySystemGlobals::Get().GetGameplayCueManager()->HandleGameplayCue(Actor, GameplayCueTag, EGameplayCueEvent::Type::OnActive, GameplayCueParameters);
UAbilitySystemGlobals::Get().GetGameplayCueManager()->HandleGameplayCue(Actor, GameplayCueTag, EGameplayCueEvent::Type::WhileActive, GameplayCueParameters);
}
void UGGA_GameplayCueFunctionLibrary::RemoveGameplayCueLocal(AActor* Actor, const FGameplayTag GameplayCueTag, const FGameplayCueParameters& GameplayCueParameters)
{
UAbilitySystemGlobals::Get().GetGameplayCueManager()->HandleGameplayCue(
Actor, GameplayCueTag, EGameplayCueEvent::Type::Removed,
GameplayCueParameters);
}