Files
PHY/Plugins/GCS/Source/GenericGameplayAbilities/Private/Abilities/GGA_AbilityCost.cpp
2026-03-03 01:23:02 +08:00

17 lines
740 B
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "Abilities/GGA_AbilityCost.h"
bool UGGA_AbilityCost::CheckCost(const UGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo,
FGameplayTagContainer* OptionalRelevantTags) const
{
return BlueprintCheckCost(Ability, Handle, *ActorInfo, *OptionalRelevantTags);
}
void UGGA_AbilityCost::ApplyCost(const UGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo)
{
return BlueprintApplyCost(Ability, Handle, *ActorInfo, ActivationInfo);
}