50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GMS_AnimLayer.h"
|
|
#include "UObject/Object.h"
|
|
#include "Runtime/Launch/Resources/Version.h"
|
|
#if ENGINE_MINOR_VERSION < 5
|
|
#include "InstancedStruct.h"
|
|
#else
|
|
#include "StructUtils/InstancedStruct.h"
|
|
#endif
|
|
#include "Settings/GMS_SettingObjectLibrary.h"
|
|
#include "GMS_AnimLayer_States.generated.h"
|
|
|
|
/**
|
|
* Animation data for state-based animation layers.
|
|
* 状态动画层的数据。
|
|
*/
|
|
USTRUCT(BlueprintType)
|
|
struct GENERICMOVEMENTSYSTEM_API FGMS_AnimData
|
|
{
|
|
GENERATED_BODY()
|
|
virtual ~FGMS_AnimData() = default;
|
|
|
|
/**
|
|
* Validates the animation data.
|
|
* 验证动画数据。
|
|
*/
|
|
virtual void Validate();
|
|
|
|
/**
|
|
* Indicates if the animation data is valid.
|
|
* 指示动画数据是否有效。
|
|
*/
|
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="GMS", meta=(EditCondition=false, EditConditionHides))
|
|
bool bValid{false};
|
|
};
|
|
|
|
/**
|
|
* Base class for state-based animation layer settings.
|
|
* 状态动画层设置的基类。
|
|
* @details Inherit this class to create custom state-based animation layer settings. 继承此类以创建自定义状态动画层设置。
|
|
*/
|
|
UCLASS(Abstract, Blueprintable)
|
|
class GENERICMOVEMENTSYSTEM_API UGMS_AnimLayerSetting_States : public UGMS_AnimLayerSetting
|
|
{
|
|
GENERATED_BODY()
|
|
}; |