32 lines
726 B
C++
32 lines
726 B
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
|
|
|
|
|
|
#include "Pickups/GIS_PickupComponent.h"
|
|
#include "Sound/SoundBase.h"
|
|
#include "Kismet/GameplayStatics.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(GIS_PickupComponent)
|
|
|
|
// Sets default values for this component's properties
|
|
UGIS_PickupComponent::UGIS_PickupComponent()
|
|
{
|
|
PrimaryComponentTick.bStartWithTickEnabled = false;
|
|
PrimaryComponentTick.bCanEverTick = false;
|
|
SetIsReplicatedByDefault(true);
|
|
}
|
|
|
|
bool UGIS_PickupComponent::Pickup(UGIS_InventorySystemComponent* Picker)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void UGIS_PickupComponent::NotifyPickupSuccess()
|
|
{
|
|
OnPickupSuccess.Broadcast();
|
|
}
|
|
|
|
void UGIS_PickupComponent::NotifyPickupFailed()
|
|
{
|
|
OnPickupFail.Broadcast();
|
|
}
|