Files
PHY/Plugins/GCS/Source/GenericGameplayAbilities/Public/Utilities/GGA_GameplayCueFunctionLibrary.h
2026-03-03 01:23:02 +08:00

51 lines
2.4 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectTypes.h"
#include "GameplayTagContainer.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "GGA_GameplayCueFunctionLibrary.generated.h"
/**
* Blueprint function library for gameplay cue operations.
* 用于游戏反馈操作的蓝图函数库。
*/
UCLASS()
class GENERICGAMEPLAYABILITIES_API UGGA_GameplayCueFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/**
* Executes a local gameplay cue on an actor.
* 在演员上执行本地游戏反馈。
* @param Actor The actor to execute the cue on. 要执行反馈的演员。
* @param GameplayCueTag The gameplay cue tag. 游戏反馈标签。
* @param GameplayCueParameters Parameters for the gameplay cue. 游戏反馈参数。
*/
UFUNCTION(BlueprintCallable, Category = "GGA|GameplayCue", Meta = (DefaultToSelf="Actor", AutoCreateRefTerm = "GameplayCueParameters", GameplayTagFilter = "GameplayCue"))
static void ExecuteGameplayCueLocal(AActor* Actor, const FGameplayTag GameplayCueTag, const FGameplayCueParameters& GameplayCueParameters);
/**
* Adds a local gameplay cue to an actor.
* 向演员添加本地游戏反馈。
* @param Actor The actor to add the cue to. 要添加反馈的演员。
* @param GameplayCueTag The gameplay cue tag. 游戏反馈标签。
* @param GameplayCueParameters Parameters for the gameplay cue. 游戏反馈参数。
*/
UFUNCTION(BlueprintCallable, Category = "GGA|GameplayCue", Meta = (DefaultToSelf="Actor", AutoCreateRefTerm = "GameplayCueParameters", GameplayTagFilter = "GameplayCue"))
static void AddGameplayCueLocal(AActor* Actor, const FGameplayTag GameplayCueTag, const FGameplayCueParameters& GameplayCueParameters);
/**
* Removes a local gameplay cue from an actor.
* 从演员移除本地游戏反馈。
* @param Actor The actor to remove the cue from. 要移除反馈的演员。
* @param GameplayCueTag The gameplay cue tag. 游戏反馈标签。
* @param GameplayCueParameters Parameters for the gameplay cue. 游戏反馈参数。
*/
UFUNCTION(BlueprintCallable, Category = "GGA|GameplayCue", Meta = (DefaultToSelf="Actor", AutoCreateRefTerm = "GameplayCueParameters", GameplayTagFilter = "GameplayCue"))
static void RemoveGameplayCueLocal(AActor* Actor, const FGameplayTag GameplayCueTag, const FGameplayCueParameters& GameplayCueParameters);
};