37 lines
809 B
C++
37 lines
809 B
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "Bullet/GCS_SphereBulletInstance.h"
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#include "Components/SphereComponent.h"
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// Sets default values
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AGCS_SphereBulletInstance::AGCS_SphereBulletInstance()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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Sphere = CreateDefaultSubobject<USphereComponent>("Sphere");
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SetRootComponent(Sphere);
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}
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UShapeComponent* AGCS_SphereBulletInstance::GetBulletShape_Implementation() const
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{
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return Sphere;
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}
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// Called when the game starts or when spawned
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void AGCS_SphereBulletInstance::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AGCS_SphereBulletInstance::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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