Files
PHY/Plugins/GIS/Source/GenericInventoryEditor/GenericInventoryEditor.Build.cs
2026-03-03 01:23:02 +08:00

27 lines
477 B
C#

using UnrealBuildTool;
public class GenericInventoryEditor : ModuleRules
{
public GenericInventoryEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"GenericInventorySystem",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"UnrealEd",
"AssetTools",
}
);
}
}