Files
PHY/Plugins/GCS/Source/GenericCombatSystem/Public/Notifies/GCS_ANS_BulletTrace.h
2026-03-03 01:23:02 +08:00

50 lines
1.3 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "GCS_ANS_BulletTrace.generated.h"
class UGCS_AttackRequest_Bullet;
class UTargetingPreset;
/**
* Animation notify state for bullet attack tracing.
* 子弹攻击追踪的动画通知状态。
*/
UCLASS(BlueprintType, Blueprintable, HideDropdown)
class GENERICCOMBATSYSTEM_API UGCS_ANS_BulletTrace : public UAnimNotifyState
{
GENERATED_BODY()
public:
/**
* Default constructor.
* 默认构造函数。
*/
UGCS_ANS_BulletTrace(const FObjectInitializer& ObjectInitializer);
/**
* The bullet attack request instance.
* 子弹攻击请求实例。
*/
UPROPERTY(EditAnywhere, BlueprintReadOnly, Instanced, Category=Parameters)
TObjectPtr<UGCS_AttackRequest_Bullet> AttackRequest;
#if WITH_EDITOR
/**
* Validates data for the notify.
* 验证通知数据。
* @param Context The validation context. 验证上下文。
* @return The validation result. 验证结果。
*/
virtual EDataValidationResult IsDataValid(FDataValidationContext& Context) const override;
/**
* Called before saving to validate data.
* 保存前调用以验证数据。
*/
virtual void PreSave(FObjectPreSaveContext SaveContext) override;
#endif
};