56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "GIS_EquipmentInterface.h"
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#include "GameFramework/Pawn.h"
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#include "GIS_EquipmentInstance.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(GIS_EquipmentInterface)
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void IGIS_EquipmentInterface::ReceiveOwningPawn_Implementation(APawn* NewPawn)
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{
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}
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APawn* IGIS_EquipmentInterface::GetOwningPawn_Implementation() const
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{
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APawn* ReturnPawn = Cast<APawn>(_getUObject()->GetOuter());
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return ReturnPawn;
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}
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void IGIS_EquipmentInterface::ReceiveSourceItem_Implementation(UGIS_ItemInstance* NewItem)
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{
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}
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UGIS_ItemInstance* IGIS_EquipmentInterface::GetSourceItem_Implementation() const
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{
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return nullptr;
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}
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void IGIS_EquipmentInterface::OnActiveStateChanged_Implementation(bool bNewActiveState)
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{
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}
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bool IGIS_EquipmentInterface::IsEquipmentActive_Implementation() const
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{
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return false;
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}
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void IGIS_EquipmentInterface::OnEquipmentBeginPlay_Implementation()
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{
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}
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void IGIS_EquipmentInterface::OnOnEquipmentTick_Implementation(float DeltaSeconds)
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{
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}
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void IGIS_EquipmentInterface::OnEquipmentEndPlay_Implementation()
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{
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}
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// Add default functionality here for any IGIS_EquipmentInterface functions that are not pure virtual.
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bool IGIS_EquipmentInterface::IsReplicationManaged_Implementation()
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{
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return _getUObject() && _getUObject()->GetClass()->IsChildOf(UGIS_EquipmentInstance::StaticClass());
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}
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