Files
PHY/Plugins/GGS/Source/GenericGameSystem/Private/Interaction/GGS_InteractionSystemComponent.cpp
2026-03-03 01:23:02 +08:00

400 lines
12 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "Interaction/GGS_InteractionSystemComponent.h"
#include "Engine/World.h"
#include "GameplayBehaviorSmartObjectBehaviorDefinition.h"
#include "GGS_LogChannels.h"
#include "SmartObjectComponent.h"
#include "SmartObjectSubsystem.h"
#include "Interaction/GGS_InteractableInterface.h"
#include "Interaction/GGS_SmartObjectFunctionLibrary.h"
#include "Interaction/GGS_InteractionStructLibrary.h"
#include "Net/UnrealNetwork.h"
#include "Net/Core/PushModel/PushModel.h"
// Sets default values for this component's properties
UGGS_InteractionSystemComponent::UGGS_InteractionSystemComponent()
{
PrimaryComponentTick.bCanEverTick = false;
SetIsReplicatedByDefault(true);
}
void UGGS_InteractionSystemComponent::GetLifetimeReplicatedProps(TArray<class FLifetimeProperty>& OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
FDoRepLifetimeParams Params;
Params.bIsPushBased = true;
Params.Condition = COND_OwnerOnly;
DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, InteractableActor, Params);
DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, NumsOfInteractableActors, Params);
DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, InteractingOption, Params);
DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, InteractionOptions, Params);
}
UGGS_InteractionSystemComponent* UGGS_InteractionSystemComponent::GetInteractionSystemComponent(const AActor* Actor)
{
return IsValid(Actor) ? Actor->FindComponentByClass<UGGS_InteractionSystemComponent>() : nullptr;
}
void UGGS_InteractionSystemComponent::CycleInteractableActors_Implementation(bool bNext)
{
if (bInteracting || InteractableActors.Num() <= 1)
{
return;
}
int32 Index = InteractableActor != nullptr ? InteractableActors.IndexOfByKey(InteractableActor) : 0;
if (!InteractableActors.IsValidIndex(Index)) //一个都没
{
return;
}
if (bNext)
{
Index = FMath::Clamp(Index + 1, 0, InteractableActors.Num());
}
else
{
Index = FMath::Clamp(Index - 1, 0, InteractableActors.Num());
}
if (InteractableActors.IsValidIndex(Index) && InteractableActors[Index] != nullptr && InteractableActors[Index] !=
InteractableActor)
{
SetInteractableActor(InteractableActors[Index]);
}
}
void UGGS_InteractionSystemComponent::SearchInteractableActors()
{
OnSearchInteractableActorsEvent.Broadcast();
}
void UGGS_InteractionSystemComponent::SetInteractableActors(TArray<AActor*> NewActors)
{
if (!GetOwner()->HasAuthority())
{
return;
}
InteractableActors = NewActors;
SetInteractableActorsNum(InteractableActors.Num());
OnInteractableActorsChanged();
}
void UGGS_InteractionSystemComponent::SetInteractableActorsNum(int32 NewNum)
{
if (NewNum != NumsOfInteractableActors)
{
const int32 PrevNum = NumsOfInteractableActors;
NumsOfInteractableActors = NewNum;
MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, NumsOfInteractableActors, this)
OnInteractableActorsNumChanged();
}
}
void UGGS_InteractionSystemComponent::SetInteractableActor(AActor* InActor)
{
if (InActor != InteractableActor)
{
AActor* OldActor = InteractableActor;
InteractableActor = InActor;
MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, InteractableActor, this)
OnInteractableActorChanged(OldActor);
}
}
FSmartObjectRequestFilter UGGS_InteractionSystemComponent::GetSmartObjectRequestFilter_Implementation()
{
return DefaultRequestFilter;
}
void UGGS_InteractionSystemComponent::StartInteraction(int32 NewIndex)
{
if (bInteracting)
{
GGS_CLOG(Warning, "Can't start interaction(%d) while already interacting(%d)", NewIndex, InteractingOption)
return;
}
if (!InteractionOptions.IsValidIndex(NewIndex))
{
GGS_CLOG(Warning, "Try start invalid interaction(%d)", NewIndex)
return;
}
int32 Prev = InteractingOption;
InteractingOption = NewIndex;
MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, InteractingOption, this);
OnInteractingOptionChanged(Prev);
}
void UGGS_InteractionSystemComponent::EndInteraction()
{
if (!bInteracting)
{
//GGS_CLOG(Warning, TEXT("no need to end interaction when there's no any active interaction."))
return;
}
int32 Prev = InteractingOption;
InteractingOption = INDEX_NONE;
MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, InteractingOption, this);
OnInteractingOptionChanged(Prev);
}
void UGGS_InteractionSystemComponent::InstantInteraction(int32 NewIndex)
{
if (bInteracting)
{
GGS_CLOG(Warning, "Can't trigger instant interaction(%d) while already interacting(%d)", NewIndex, InteractingOption)
return;
}
if (!InteractionOptions.IsValidIndex(NewIndex))
{
GGS_CLOG(Warning, "Try trigger invalid interaction(%d)", NewIndex)
return;
}
int32 Prev = InteractingOption;
InteractingOption = NewIndex;
MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, InteractingOption, this);
OnInteractingOptionChanged(Prev);
int32 Prev2 = InteractingOption;
InteractingOption = INDEX_NONE;
MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, InteractingOption, this);
OnInteractingOptionChanged(Prev2);
}
bool UGGS_InteractionSystemComponent::IsInteracting() const
{
return bInteracting;
}
int32 UGGS_InteractionSystemComponent::GetInteractingOption() const
{
return InteractingOption;
}
void UGGS_InteractionSystemComponent::OnInteractableActorChanged(AActor* OldActor)
{
if (GetOwner()->GetLocalRole() >= ROLE_Authority)
{
RefreshOptionsForActor();
}
if (IsValid(OldActor) && OldActor->GetClass()->ImplementsInterface(UGGS_InteractableInterface::StaticClass()))
{
IGGS_InteractableInterface::Execute_OnInteractionDeselected(OldActor, GetOwner());
}
if (IsValid(InteractableActor) && InteractableActor->GetClass()->ImplementsInterface(UGGS_InteractableInterface::StaticClass()))
{
IGGS_InteractableInterface::Execute_OnInteractionSelected(InteractableActor, GetOwner());
}
OnInteractableActorChangedEvent.Broadcast(OldActor, InteractableActor);
}
void UGGS_InteractionSystemComponent::OnInteractableActorsNumChanged()
{
OnInteractableActorNumChangedEvent.Broadcast(NumsOfInteractableActors);
}
void UGGS_InteractionSystemComponent::OnInteractableActorsChanged_Implementation()
{
if (!bInteracting)
{
// update potential actor.
if (!IsValid(InteractableActor) || !InteractableActors.Contains(InteractableActor))
{
if (InteractableActors.IsValidIndex(0) && IsValid(InteractableActors[0]))
{
SetInteractableActor(InteractableActors[0]);
}
else
{
SetInteractableActor(nullptr);
}
}
if (bNewActorHasPriority)
{
if (IsValid(InteractableActor) && InteractableActors.IsValidIndex(0) && InteractableActors[0] != InteractableActor)
{
SetInteractableActor(InteractableActors[0]);
}
}
}
}
void UGGS_InteractionSystemComponent::OnSmartObjectEventCallback(const FSmartObjectEventData& EventData)
{
check(InteractableActor != nullptr);
for (int32 i = 0; i < InteractionOptions.Num(); i++)
{
const FGGS_InteractionOption& Option = InteractionOptions[i];
if (EventData.SmartObjectHandle == Option.RequestResult.SmartObjectHandle && EventData.SlotHandle == Option.RequestResult.SlotHandle)
{
if (EventData.Reason == ESmartObjectChangeReason::OnOccupied || EventData.Reason == ESmartObjectChangeReason::OnReleased || EventData.Reason == ESmartObjectChangeReason::OnClaimed)
{
RefreshOptionsForActor();
}
}
}
}
void UGGS_InteractionSystemComponent::OnInteractionOptionsChanged()
{
for (FGGS_InteractionOption& InteractionOption : InteractionOptions)
{
GGS_CLOG(Verbose, "Available Options:%s", *InteractionOption.ToString())
}
OnInteractionOptionsChangedEvent.Broadcast();
}
void UGGS_InteractionSystemComponent::OnInteractingOptionChanged_Implementation(int32 PrevOptionIndex)
{
bool bPrevInteracting = bInteracting;
bInteracting = InteractingOption != INDEX_NONE;
if (IsValid(InteractableActor) && InteractableActor->GetClass()->ImplementsInterface(UGGS_InteractableInterface::StaticClass()))
{
if (!bPrevInteracting && bInteracting)
{
IGGS_InteractableInterface::Execute_OnInteractionStarted(InteractableActor, GetOwner(), InteractingOption);
}
if (bPrevInteracting && !bInteracting)
{
IGGS_InteractableInterface::Execute_OnInteractionEnded(InteractableActor, GetOwner(), PrevOptionIndex);
}
}
OnInteractingStateChangedEvent.Broadcast(bInteracting);
}
void UGGS_InteractionSystemComponent::RefreshOptionsForActor()
{
USmartObjectSubsystem* Subsystem = USmartObjectSubsystem::GetCurrent(GetWorld());
if (!Subsystem)
{
return;
}
// getting new options for current interact actor.
TArray<FGGS_InteractionOption> NewOptions;
{
TArray<FSmartObjectRequestResult> Results;
if (IsValid(InteractableActor) && UGGS_SmartObjectFunctionLibrary::FindSmartObjectsWithInteractionEntranceInActor(GetSmartObjectRequestFilter(), InteractableActor, Results, GetOwner()))
{
for (int32 i = 0; i < Results.Num(); i++)
{
FGGS_InteractionOption Option;
UGGS_InteractionDefinition* FoundDefinition;
if (UGGS_SmartObjectFunctionLibrary::FindInteractionDefinitionFromSmartObjectSlot(this, Results[i].SlotHandle, FoundDefinition))
{
Option.Definition = FoundDefinition;
Option.SlotState = Subsystem->GetSlotState(Results[i].SlotHandle);
Option.RequestResult = Results[i];
Option.SlotIndex = i;
Option.BehaviorDefinition = Subsystem->GetBehaviorDefinitionByRequestResult(Results[i], USmartObjectBehaviorDefinition::StaticClass());
NewOptions.Add(Option);
}
}
}
}
// check any options changed.
bool bOptionsChanged = false;
{
if (NewOptions.Num() == InteractionOptions.Num())
{
NewOptions.Sort();
for (int OptionIndex = 0; OptionIndex < NewOptions.Num(); OptionIndex++)
{
const FGGS_InteractionOption& NewOption = NewOptions[OptionIndex];
const FGGS_InteractionOption& CurrentOption = InteractionOptions[OptionIndex];
if (NewOption != CurrentOption)
{
bOptionsChanged = true;
break;
}
}
}
else
{
bOptionsChanged = true;
}
}
if (bOptionsChanged)
{
// unregister event callbacks for existing options.
for (int32 i = 0; i < InteractionOptions.Num(); i++)
{
auto& Handle = InteractionOptions[i].RequestResult.SlotHandle;
if (SlotCallbacks.Contains(Handle))
{
if (FOnSmartObjectEvent* OnEventDelegate = Subsystem->GetSlotEventDelegate(Handle))
{
OnEventDelegate->Remove(SlotCallbacks[Handle]);
SlotCallbacks.Remove(Handle);
}
}
}
for (FGGS_InteractionOption& Option : InteractionOptions)
{
if (SlotCallbacks.Contains(Option.RequestResult.SlotHandle))
{
if (FOnSmartObjectEvent* OnEventDelegate = Subsystem->GetSlotEventDelegate(Option.RequestResult.SlotHandle))
{
OnEventDelegate->Remove(SlotCallbacks[Option.RequestResult.SlotHandle]);
SlotCallbacks.Remove(Option.RequestResult.SlotHandle);
}
}
// if (Option.DelegateHandle.IsValid())
// {
// if (FOnSmartObjectEvent* OnEventDelegate = Subsystem->GetSlotEventDelegate(Option.RequestResult.SlotHandle))
// {
// OnEventDelegate->Remove(Option.DelegateHandle);
// Option.DelegateHandle.Reset();
// }
// }
}
InteractionOptions = NewOptions;
MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, InteractionOptions, this)
GGS_CLOG(Verbose, "Interaction options changed, nums of options:%d", InteractionOptions.Num())
// register slot event callbacks.
// for (int32 i = 0; i < InteractionOptions.Num(); i++)
// {
// FGGS_InteractionOption& Option = InteractionOptions[i];
// if (FOnSmartObjectEvent* OnEventDelegate = Subsystem->GetSlotEventDelegate(Option.RequestResult.SlotHandle))
// {
// Option.DelegateHandle = OnEventDelegate->AddUObject(this, &ThisClass::OnSmartObjectEventCallback);
// }
// }
for (int32 i = 0; i < InteractionOptions.Num(); i++)
{
auto& Handle = InteractionOptions[i].RequestResult.SlotHandle;
if (FOnSmartObjectEvent* OnEventDelegate = Subsystem->GetSlotEventDelegate(Handle))
{
FDelegateHandle DelegateHandle = OnEventDelegate->AddUObject(this, &ThisClass::OnSmartObjectEventCallback);
SlotCallbacks.Emplace(Handle, DelegateHandle);
}
}
OnInteractionOptionsChanged();
}
}