23 lines
535 B
C++
23 lines
535 B
C++
// Copyright 2025 PHY. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayModMagnitudeCalculation.h"
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#include "PHY_MMC_CritChance.generated.h"
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/** CritChance = Base(0.05) + Agility * 0.002 */
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UCLASS()
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class PHY_API UPHY_MMC_CritChance : public UGameplayModMagnitudeCalculation
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{
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GENERATED_BODY()
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public:
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UPHY_MMC_CritChance();
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virtual float CalculateBaseMagnitude_Implementation(const FGameplayEffectSpec& Spec) const override;
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protected:
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FGameplayEffectAttributeCaptureDefinition AgilityDef;
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};
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