Files
PHY/Plugins/GIS/Source/GenericInventorySystem/Public/Drops/GIS_CurrencyDropper.h
2026-03-03 01:23:02 +08:00

50 lines
1.3 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GIS_DropperComponent.h"
#include "GIS_CurrencyDropper.generated.h"
class UGIS_CurrencySystemComponent;
/**
* Component for handling currency drop logic.
* 处理货币掉落逻辑的组件。
*/
UCLASS(ClassGroup=(GIS), meta=(BlueprintSpawnableComponent))
class GENERICINVENTORYSYSTEM_API UGIS_CurrencyDropper : public UGIS_DropperComponent
{
GENERATED_BODY()
public:
/**
* Initializes the currency dropper component at the start of play.
* 在游戏开始时初始化货币掉落组件。
*/
virtual void BeginPlay() override;
/**
* Executes the currency drop logic.
* 执行货币掉落逻辑。
*/
virtual void Drop() override;
protected:
/**
* Reference to the currency system component.
* 货币系统组件的引用。
*/
UPROPERTY()
UGIS_CurrencySystemComponent* MyCurrency;
#if WITH_EDITOR
/**
* Validates the component's data in the editor.
* 在编辑器中验证组件的数据。
* @param Context The data validation context. 数据验证上下文。
* @return The result of the data validation. 数据验证的结果。
*/
virtual EDataValidationResult IsDataValid(FDataValidationContext& Context) const override;
#endif
};