Files
PHY/Plugins/GCS/Source/GenericGameplayAbilities/Public/AbilityTasks/GGA_AbilityTask_RunCustomAbilityTask.h
2026-03-03 01:23:02 +08:00

49 lines
1.7 KiB
C

//// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
//
//#pragma once
//
//#include "CoreMinimal.h"
//#include "Abilities/Tasks/AbilityTask.h"
//#include "Runtime/Launch/Resources/Version.h"
//#if ENGINE_MINOR_VERSION < 5
//#include "InstancedStruct.h"
//#else
//#include "StructUtils/InstancedStruct.h"
//#endif
//#include "GGA_AbilityTask_RunCustomAbilityTask.generated.h"
//
//
//class UGGA_CustomAbilityTask;
//DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGGA_CustomAbilityTaskDelegate, const FGameplayTag, EventTag, const FInstancedStruct&, Payload);
//
///**
// * A special ability task runs GGA_CustomAbilityTask internally.
// */
//UCLASS()
//class GENERICGAMEPLAYABILITIES_API UGGA_AbilityTask_RunCustomAbilityTask : public UAbilityTask
//{
// GENERATED_BODY()
//
//public:
// UGGA_AbilityTask_RunCustomAbilityTask();
//
// UPROPERTY(BlueprintAssignable)
// FGGA_CustomAbilityTaskDelegate OnEvent;
//
// virtual void GetLifetimeReplicatedProps(TArray<class FLifetimeProperty>& OutLifetimeProps) const override;
//
// // Like WaitDelay but only delays one frame (tick).
// UFUNCTION(BlueprintCallable, Category = "GGA|Tasks", meta = (HidePin = "OwningAbility", DefaultToSelf = "OwningAbility", BlueprintInternalUseOnly = "TRUE"))
// static UGGA_AbilityTask_RunCustomAbilityTask* RunCustomAbilityTask(UGameplayAbility* OwningAbility, TSoftClassPtr<UGGA_CustomAbilityTask> AbilityTaskClass);
//
// virtual void Activate() override;
// virtual void TickTask(float DeltaTime) override;
// virtual void OnDestroy(bool bInOwnerFinished) override;
//
// virtual void InitSimulatedTask(UGameplayTasksComponent& InGameplayTasksComponent) override;
//
//private:
// UPROPERTY(Replicated)
// TObjectPtr<UGGA_CustomAbilityTask> TaskInstance{nullptr};
//};