26 lines
915 B
C++
26 lines
915 B
C++
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "GenericGameplayAbilities.h"
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#include "Misc/Paths.h"
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#include "GameplayTagsManager.h"
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#define LOCTEXT_NAMESPACE "FGGameplayAbilitiesModule"
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void FGenericGameplayAbilitiesModule::StartupModule()
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{
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static FString PluginName = TEXT("GenericGameplayAbilities");
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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UGameplayTagsManager::Get().AddTagIniSearchPath(FPaths::ProjectPluginsDir() / PluginName / TEXT("Config/Tags"));
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}
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void FGenericGameplayAbilitiesModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FGenericGameplayAbilitiesModule, GenericGameplayAbilities)
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