Files
PHY/Plugins/UGC/Source/AuroraDevs_UGC/AuroraDevs_UGC.Build.cs
2026-03-03 01:23:02 +08:00

40 lines
1.1 KiB
C#

// Copyright(c) Aurora Devs 2022-2025. All Rights Reserved.
using UnrealBuildTool;
public class AuroraDevs_UGC : ModuleRules
{
public AuroraDevs_UGC(ReadOnlyTargetRules Target) : base(Target)
{
OptimizeCode = CodeOptimization.Never;
PCHUsage = PCHUsageMode.NoPCHs;
MinFilesUsingPrecompiledHeaderOverride = 1;
bUseUnity = false;
IWYUSupport = IWYUSupport.Full;
PrecompileForTargets = PrecompileTargetsType.Any;
PrivateIncludePaths.Add("AuroraDevs_UGC");
if (Target.Version.MajorVersion >= 5 && Target.Version.MinorVersion >= 5)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"EngineCameras"
});
}
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"EnhancedInput",
"InputCore" ,
"LevelSequence",
"MovieScene",
"MovieSceneTracks",
"TemplateSequence"
});
}
}