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2026-03-03 01:23:02 +08:00

32 lines
726 B
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "Pickups/GIS_PickupComponent.h"
#include "Sound/SoundBase.h"
#include "Kismet/GameplayStatics.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GIS_PickupComponent)
// Sets default values for this component's properties
UGIS_PickupComponent::UGIS_PickupComponent()
{
PrimaryComponentTick.bStartWithTickEnabled = false;
PrimaryComponentTick.bCanEverTick = false;
SetIsReplicatedByDefault(true);
}
bool UGIS_PickupComponent::Pickup(UGIS_InventorySystemComponent* Picker)
{
return true;
}
void UGIS_PickupComponent::NotifyPickupSuccess()
{
OnPickupSuccess.Broadcast();
}
void UGIS_PickupComponent::NotifyPickupFailed()
{
OnPickupFail.Broadcast();
}