Files
PHY/Plugins/GCS/Source/GenericGameplayAbilitiesEditor/Private/GGA_K2Node_ContextPayload.cpp
2026-03-03 01:23:02 +08:00

53 lines
2.1 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "GGA_K2Node_ContextPayload.h"
#include "EdGraphSchema_K2.h"
#include "BlueprintNodeSpawner.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "Utilities/GGA_GameplayEffectFunctionLibrary.h"
void UGGA_K2Node_ContextPayload::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
Super::GetMenuActions(ActionRegistrar);
UClass* Action = GetClass();
if (ActionRegistrar.IsOpenForRegistration(Action))
{
auto CustomizeLambda = [](UEdGraphNode* NewNode, bool bIsTemplateNode, const FName FunctionName)
{
UGGA_K2Node_ContextPayload* Node = CastChecked<UGGA_K2Node_ContextPayload>(NewNode);
UFunction* Function = UGGA_GameplayEffectFunctionLibrary::StaticClass()->FindFunctionByName(FunctionName);
check(Function);
Node->SetFromFunction(Function);
};
UBlueprintNodeSpawner* SetNodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
check(SetNodeSpawner != nullptr);
SetNodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(
CustomizeLambda, GET_FUNCTION_NAME_CHECKED(UGGA_GameplayEffectFunctionLibrary, SetContextPayload));
ActionRegistrar.AddBlueprintAction(Action, SetNodeSpawner);
// UBlueprintNodeSpawner* GetNodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
// check(GetNodeSpawner != nullptr);
// GetNodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(
// CustomizeLambda, GET_FUNCTION_NAME_CHECKED(UGGA_GameplayEffectFunctionLibrary, GetContextPayload));
// ActionRegistrar.AddBlueprintAction(Action, GetNodeSpawner);
}
}
bool UGGA_K2Node_ContextPayload::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const
{
const UEdGraphPin* ValuePin = FindPinChecked(FName(TEXT("Value")));
if (MyPin == ValuePin && MyPin->PinType.PinCategory == UEdGraphSchema_K2::PC_Wildcard)
{
if (OtherPin->PinType.PinCategory != UEdGraphSchema_K2::PC_Struct)
{
OutReason = TEXT("Value must be a struct.");
return true;
}
}
return false;
}