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2026-03-03 01:23:02 +08:00

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682 B
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GGA_AbilitySystemComponent.h"
#include "GGA_Character.h"
#include "GGA_CharacterWithAbilities.generated.h"
UCLASS()
class GENERICGAMEPLAYABILITIES_API AGGA_CharacterWithAbilities : public AGGA_Character
{
GENERATED_BODY()
public:
AGGA_CharacterWithAbilities(const FObjectInitializer& ObjectInitializer);
virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override;
private:
UPROPERTY(Category=Character, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = "true"))
TObjectPtr<UGGA_AbilitySystemComponent> AbilitySystemComponent;
};