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2026-03-03 01:23:02 +08:00

47 lines
1.1 KiB
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "GCS_ANS_AttackTrace.generated.h"
class UGCS_AttackRequest_Melee;
/**
* Animation notify state for melee attack tracing.
* 近战攻击追踪的动画通知状态。
*/
UCLASS(BlueprintType, Blueprintable, HideDropdown)
class GENERICCOMBATSYSTEM_API UGCS_ANS_AttackTrace : public UAnimNotifyState
{
GENERATED_BODY()
protected:
/**
* Default constructor.
* 默认构造函数。
*/
UGCS_ANS_AttackTrace(const FObjectInitializer& ObjectInitializer);
/**
* Called after properties are initialized.
* 属性初始化后调用。
*/
virtual void PostInitProperties() override;
/**
* The melee attack request instance.
* 近战攻击请求实例。
*/
UPROPERTY(EditAnywhere, BlueprintReadOnly, Instanced, Category=Parameters)
TObjectPtr<UGCS_AttackRequest_Melee> AttackRequest;
#if WITH_EDITORONLY_DATA
/**
* Called before saving to validate data.
* 保存前调用以验证数据。
*/
virtual void PreSave(FObjectPreSaveContext SaveContext) override;
#endif
};