Files
PHY/Plugins/GCS/Source/GenericCombatSystem/Private/Bullet/GCS_SphereBulletInstance.cpp
2026-03-03 01:23:02 +08:00

37 lines
809 B
C++

// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "Bullet/GCS_SphereBulletInstance.h"
#include "Components/SphereComponent.h"
// Sets default values
AGCS_SphereBulletInstance::AGCS_SphereBulletInstance()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
Sphere = CreateDefaultSubobject<USphereComponent>("Sphere");
SetRootComponent(Sphere);
}
UShapeComponent* AGCS_SphereBulletInstance::GetBulletShape_Implementation() const
{
return Sphere;
}
// Called when the game starts or when spawned
void AGCS_SphereBulletInstance::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AGCS_SphereBulletInstance::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}