// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class PHYTarget : TargetRules { public PHYTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V6; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; ExtraModuleNames.Add("PHY"); RegisterModulesCreatedByRider(); } private void RegisterModulesCreatedByRider() { ExtraModuleNames.AddRange(new string[] { "PHYInventory" }); } }