[/Script/PHY.PHYClassSettings] DefaultPlayerClassTag=(TagName="Class.Saber") DefaultAIClassTag=(TagName="Class.Saber") bApplyPlayerClassMeshToPlayers=True bApplyPlayerClassMeshToAI=False !PlayerClassMeshes=ClearArray +PlayerClassMeshes=(ClassTag=(TagName="Class.Saber"),PlayerMesh=None,PlayerRetargeter=) +PlayerClassMeshes=(ClassTag=(TagName="Class.Lancer"),PlayerMesh=None,PlayerRetargeter=) +PlayerClassMeshes=(ClassTag=(TagName="Class.Archer"),PlayerMesh=None,PlayerRetargeter=) +PlayerClassMeshes=(ClassTag=(TagName="Class.Rider"),PlayerMesh=None,PlayerRetargeter=) +PlayerClassMeshes=(ClassTag=(TagName="Class.Caster"),PlayerMesh=None,PlayerRetargeter=) +PlayerClassMeshes=(ClassTag=(TagName="Class.Assassin"),PlayerMesh=None,PlayerRetargeter=) +PlayerClassMeshes=(ClassTag=(TagName="Class.Berserker"),PlayerMesh=None,PlayerRetargeter=) !CoreAttributeAllocations=ClearArray +CoreAttributeAllocations=(ClassTag=(TagName="Class.Saber"),Strength=12,Dexterity=10,Vitality=12,Intelligence=8,Spirit=8,Perception=10) +CoreAttributeAllocations=(ClassTag=(TagName="Class.Lancer"),Strength=10,Dexterity=13,Vitality=10,Intelligence=7,Spirit=8,Perception=12) +CoreAttributeAllocations=(ClassTag=(TagName="Class.Archer"),Strength=8,Dexterity=12,Vitality=8,Intelligence=8,Spirit=10,Perception=14) +CoreAttributeAllocations=(ClassTag=(TagName="Class.Rider"),Strength=10,Dexterity=11,Vitality=11,Intelligence=8,Spirit=10,Perception=10) +CoreAttributeAllocations=(ClassTag=(TagName="Class.Caster"),Strength=5,Dexterity=7,Vitality=8,Intelligence=16,Spirit=15,Perception=9) +CoreAttributeAllocations=(ClassTag=(TagName="Class.Assassin"),Strength=7,Dexterity=15,Vitality=7,Intelligence=8,Spirit=8,Perception=15) +CoreAttributeAllocations=(ClassTag=(TagName="Class.Berserker"),Strength=16,Dexterity=8,Vitality=15,Intelligence=4,Spirit=5,Perception=12)