[/Script/PHY.PHYClassSettings] DefaultPlayerClassTag=(TagName="Class.Saber") DefaultAIClassTag=(TagName="Class.Saber") bApplyPlayerClassMeshToPlayers=True bApplyPlayerClassMeshToAI=False !PlayerClassMeshes=ClearArray +PlayerClassMeshes=(ClassTag=(TagName="Class.Saber"),PlayerMesh=None) +PlayerClassMeshes=(ClassTag=(TagName="Class.Lancer"),PlayerMesh=None) +PlayerClassMeshes=(ClassTag=(TagName="Class.Archer"),PlayerMesh=None) +PlayerClassMeshes=(ClassTag=(TagName="Class.Rider"),PlayerMesh=None) +PlayerClassMeshes=(ClassTag=(TagName="Class.Caster"),PlayerMesh=None) +PlayerClassMeshes=(ClassTag=(TagName="Class.Assassin"),PlayerMesh=None) +PlayerClassMeshes=(ClassTag=(TagName="Class.Berserker"),PlayerMesh=None)