[/Script/PHY.PHYInputSettings] DefaultMappingPriority=0 bRouteInputThroughGenericInputSystem=True bBlockGameplayInputWhenUIFocused=True DefaultMoveInputProcessorClass="/Script/PHY.PHYInputProcessor_Move" DefaultLookInputProcessorClass="/Script/PHY.PHYInputProcessor_Look" DefaultAttributeMenuInputProcessorClass="/Script/PHY.PHYInputProcessor_OpenAttributeMenu"