// Copyright 2025 https://yuewu.dev/en All Rights Reserved. using UnrealBuildTool; public class GenericUISystem : ModuleRules { public GenericUISystem(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CommonUI" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "ApplicationCore", "EnhancedInput", "PropertyPath", "GameplayTags", "UMG", "InputCore", "CommonInput", "DeveloperSettings", "ModularGameplay" } ); } }