// Copyright 2025 https://yuewu.dev/en All Rights Reserved. using UnrealBuildTool; public class GenericGameplayAttributes : ModuleRules { public GenericGameplayAttributes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "GameplayTags","GameplayAbilities","GameplayTasks" } ); } }