// #pragma once #include "CoreMinimal.h" #include "CommonUserWidget.h" #include "AmountContainerBase.generated.h" /** * 用来显示数量的容器基类 */ UCLASS() class PHYINVENTORY_API UAmountContainerBase : public UCommonUserWidget { GENERATED_BODY() protected: UPROPERTY(meta=(BindWidget)) class USizeBox* Container; UPROPERTY(meta=(BindWidget)) class UCommonTextBlock* AmountText; public: void UpdateAmount(float InAmount, const FNumberFormattingOptions* const Options = nullptr) const; };