// Copyright 2025 https://yuewu.dev/en All Rights Reserved. #include "Pickups/GIS_PickupComponent.h" #include "Sound/SoundBase.h" #include "Kismet/GameplayStatics.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(GIS_PickupComponent) // Sets default values for this component's properties UGIS_PickupComponent::UGIS_PickupComponent() { PrimaryComponentTick.bStartWithTickEnabled = false; PrimaryComponentTick.bCanEverTick = false; SetIsReplicatedByDefault(true); } bool UGIS_PickupComponent::Pickup(UGIS_InventorySystemComponent* Picker) { return true; } void UGIS_PickupComponent::NotifyPickupSuccess() { OnPickupSuccess.Broadcast(); } void UGIS_PickupComponent::NotifyPickupFailed() { OnPickupFail.Broadcast(); }